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PatilRB

Pseudo-Engineer, Full-Time Menace

Joined Joined on  github website
Building Agent-Ready VFX Workflows for Web Game Teams

Building Agent-Ready VFX Workflows for Web Game Teams

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2 min read
The biggest problem is how to share Codex and Claude tokens without giving someone my password

The biggest problem is how to share Codex and Claude tokens without giving someone my password

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2 min read
Tap-to-move is harder than it looks

Tap-to-move is harder than it looks

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3 min read
Zero allocation is a habit, not an optimisation pass

Zero allocation is a habit, not an optimisation pass

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3 min read
The reward moment is the product

The reward moment is the product

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3 min read
I judge tools on the first ten minutes

I judge tools on the first ten minutes

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3 min read
The curve editor is the actual interface

The curve editor is the actual interface

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3 min read
Delegating VFX work to a coding agent: what actually made it reliable

Delegating VFX work to a coding agent: what actually made it reliable

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3 min read
The particle effect that looks different on every machine

The particle effect that looks different on every machine

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3 min read
Put your particle effects in CI

Put your particle effects in CI

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3 min read
The particle features I stopped hand-rolling

The particle features I stopped hand-rolling

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2 min read
A practical checklist for UI-triggered particle effects in PixiJS

A practical checklist for UI-triggered particle effects in PixiJS

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1 min read
Five hot-path rules for 60 FPS HTML5 games

Five hot-path rules for 60 FPS HTML5 games

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1 min read
The dual prompt: why your AI task handoffs keep failing

The dual prompt: why your AI task handoffs keep failing

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3 min read
Authoring particle VFX for Three.js — and the delta-time bug everyone hits

Authoring particle VFX for Three.js — and the delta-time bug everyone hits

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3 min read
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