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Ten hours unattended: what a long job needs to survive alone

Ten hours unattended: what a long job needs to survive alone

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4 min read
I didn’t need more recipes. I needed to remember the good ones.

I didn’t need more recipes. I needed to remember the good ones.

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1 min read
Where to Promote Your Mac App for Free: 5 Places Worth Considering

Where to Promote Your Mac App for Free: 5 Places Worth Considering

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5 min read
What an idle game may sell, and what it must never sell

What an idle game may sell, and what it must never sell

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4 min read
If someone might want it different, it should not be a literal

If someone might want it different, it should not be a literal

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4 min read
A Working Beta in 72 Hours — A Record of How Tessvia Was Born

A Working Beta in 72 Hours — A Record of How Tessvia Was Born

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12 min read
Google Play 12 Testers for 14 Days: The Complete Guide (2026)

Google Play 12 Testers for 14 Days: The Complete Guide (2026)

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6 min read
Local-first saves and deciding which copy of the truth wins

Local-first saves and deciding which copy of the truth wins

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4 min read
How to Flip Your Character Sprite in GDevelop (And the Beginner Mistake That Breaks It)

How to Flip Your Character Sprite in GDevelop (And the Beginner Mistake That Breaks It)

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2 min read
I built 20 arcade games — but they all feed the same mining economy

I built 20 arcade games — but they all feed the same mining economy

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1 min read
When the design doc and the code disagree, which one is wrong?

When the design doc and the code disagree, which one is wrong?

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4 min read
How to Build a Pro Death Animation in GDevelop Using the Particle Emitter

How to Build a Pro Death Animation in GDevelop Using the Particle Emitter

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3 min read
I built a browser arrow puzzle game with randomized runs and unlockable abilities

I built a browser arrow puzzle game with randomized runs and unlockable abilities

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2 min read
How a game should say no: designing refusals people can act on

How a game should say no: designing refusals people can act on

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4 min read
CĂłmo estoy monetizando mi juego HTML5 palabraplay mientras espero aprobaciĂłn de CrazyGames

CĂłmo estoy monetizando mi juego HTML5 palabraplay mientras espero aprobaciĂłn de CrazyGames

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1 min read
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