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#idlegames

AFK fun—progress while you nap

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What an idle game may sell, and what it must never sell

What an idle game may sell, and what it must never sell

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4 min read
A social layer for a game nobody plays at the same time

A social layer for a game nobody plays at the same time

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4 min read
A minigame in an idle game has to be allowed to stop mattering

A minigame in an idle game has to be allowed to stop mattering

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4 min read
Retiring a gate: when a breakthrough stopped being a checklist

Retiring a gate: when a breakthrough stopped being a checklist

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4 min read
Why the in-game market is eight rooms instead of one shop list

Why the in-game market is eight rooms instead of one shop list

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4 min read
Sight as a stat: designing fog of war around an attribute

Sight as a stat: designing fog of war around an attribute

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3 min read
Interrupting the player is a cost you choose

Interrupting the player is a cost you choose

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3 min read
Half-steps: what doubling a level ladder taught me about pacing

Half-steps: what doubling a level ladder taught me about pacing

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3 min read
Designing an idle RPG where idling can't give you everything

Designing an idle RPG where idling can't give you everything

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3 min read
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